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(+1)

cool concept. the bullets following the player near one of the flags felt unfair granted it would have probably been fine if the progress of the flag stayed. the one in the top left where you just have to trial and error until you reach the end without dying felt tedious. the other one was alright and could have probably been used as a tutorial. I think if you turned it into more of a neat puzzle game it could be interesting. I understand that the point of the boss fight was to shoot a few times and just die but there wasn't really a challenge to where you were likely to die and so either way if you chose to just keep rapidly dying or not it would feel kind of repetitive. the music was nice but the menu sound effect felt very sharp at default volume.

not sure if you've seen my teams game yet but its pretty similar and focuses more on puzzle/platforming. check it out if you have the time! would love to hear some feedback since this cloning mechanic is very similar

Thank you for your feedback, i'm taking notes :)