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(+1)

Amazing graphics and cool interpretation of the theme! The art is immaculate and really sells the idea of a rpg board game, especially when the animations look like actually moving pieces on a board. Music is quite nice too and offers the perfect backdrop for rolling away and fighting little monster figurines.

However, I feel like the game didn’t allow me to make enough meaningful choices. Although the basic mechanics are enjoyable, most of what happened to me felt entirely up to luck and I had no way to manipulate my outcomes: even when presented with a shop I was often flush with cash and would just choose the most expensive option, so I would definitely reduce the amount of gold awarded to make players work more for their upgrades. I would advice you to to introduce some kind of minigame during battles (eg. clicking at the right time to reduce the damage from enemy attacks) to give players something to do in-between rolls and make them feel more in control.

I also didn’t really like the Grim Reaper: if I had a guardian angel there was little reason to not use it, and when I didn’t it just felt like all of the progress made before was worthless if I wasn’t lucky. I would have preferred having to bribe the Grim Reaper to escape the roll, giving me the choice between risking it or losing some money (which would have also made me more careful with my finances).

That being said, the idea has potential and could very easily become something very cool. Keep up the good work! :)