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This s it. This is the game I’ve spent the most time on in this jam so far, with two hours of playtime, I can definitely say that I’m absolutely addicted to it, lmao. My little owl brain goes “VROOOM” when I see cute little minions doing work and the whole thing gets faster and faster and the numbers go up. I love the gameplay flow, even though I have to say that it could use a lot of balancing because some upgrades are useless and some are broken, at least in my opinion. It is also a little confusing because you don’t know when a game over awaits you.

Together with a bit more fleshed out graphics and balancing updates, I could imagine this game so well on Steam - I will be willing to pay 10€ for it immediately, hahaha, absolutely brilliantly done!

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awww thank you for such the glowing review i'm so glad you enjoyed it!!! ^^ it honestly means the world to hear you liked it so much! I love games like this too and although been a part of making 7 games so far i've never actually made one that was truely this genre.

haha yes I 100% agree, it took me so long to get everything done the balance was a total rush job! There was a huge period with breaking bugs that either caused early forced losses or being unable to lose. Probably just because of the sheer speed of the feed ramp and amount of bags spawned. They would move past hitboxes in 1 frame or get spawned on top of each other and back up before reaching the end of the ramp.  Honestly so shocked it's as good as it is atm, said previously but removed an upgrade last min that was like 100x better than all others.

But after playing it so much and seeing everyone runs I have so many balance changes that could be made, (server crash is probably always a net negative).

Reworking the lose condition to be clearer and more gradual is a big priority! In the last min to fix the game going infinite I actually changed the lose con when you're above 6k to check an area just before the ramp and if there are x bags in that area you lose, to simulate the area being  clogged as doing the normal clogging logic at those speeds just doesn't work. (also it wasn't enough and one run so far has gone infinite lol)

Wow thats lovely! I definitely want to continue this, def deserves more than 4 days of work to really fufill the vision!

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hahaha yeah, it comes really handy that we have been given 4 days for the GMTK Jam this time instead of just three, but still you always have so many ideas and wishes in your head that you can’t finish in time unfortunately. Strangely enough, I have also often noticed that in the last few hours, most decisions are made to get the game running at least halfway and often it is a miracle that it works so well, hahaha.

Anyway, I’m very excited to see what you’ll do with your game in the future and will definitely follow it!