I think the digital controls hurt the game a bit - they certainly started hurting my fingers as I got into the blue levels. It's a very well-optimized precision platformer that takes a lot of advantage of its confined space. In most of these fast-reset type games, I wish there was more UI to indicate that I should restart - as funny as the decapitation animation is. I also felt like I experienced inconsistencies with spin-jumps that made me unable to finish some levels with the collectibles. Reordering some of the levels would have also eased the experience. But great vision all around.