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(+1)

You asked for feedback on the game page, so here are the things I would suggest changing:
1) move the first pit trap a bit more to the right - because of how the camera moves with the scene transition, I found it hard to smoothly dodge this trap, even though I knew it was coming (it seems the best time to hit space is as the camera is moving, but instinctually I wait for the camera to finish moving, and then it's too late):
2) keep the camera with the player on the elevators - I thought I hit a random bug when the camera suddenly jumped;
3) make the elevators more visually distinct from regular platforms - there was no suggestion that the elevator wasn't just another platform, or that I should expect something different to happen;
4) similarly, either make all the white platforms bounce, or make the final one look different - they all look the same, so it feels a bit frustrating when your rhythm is thrown off because the last one doesn't bounce for some reason.

Other than that, good job.
It's nice cute little game.
:)

Really appreciate the honest feedback thank you.

I agree I should probably move the first platform a bit to the right that's a mistake since I knew it was there and didn't really consider player's response about that.

Tbh that elevator is what took the most time for me, I really wanted to change the camera mechanics just for that but that would've meant changing the whole game's camera.

I absolutely should add distinction to the platforms that have different mechanics.