I considered adding a time limit that progressively decreased until it was barely enough to complete a near-perfect lap, however, I felt that the checkpoints were already challenging enough to allow everyone to take the challenge at their own pace. A slow-moving ghost vehicle that suddenly accelerated could also pose an obstacle, even for the cautious. Pushable traffic cones and demolished traffic signs communicate my intention that no specific route should be respected: This is a chaotic video game, driving rules are not respected here ÒwÓ
Thanks for taking the time to try my video game, and especially for stopping by to leave a review ÒwÓ
- JotaDev ÒwÓ