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I played it all the way through, hoping that precisely because it was a game jam, it would have few levels. The art, but especially the concept, is quite good; however, the controls feel very clumsy, the movement physics are unintuitive, and the collisions are inaccurate. The level design leaves a bit to be desired, and the task at hand is unclear; whatever you need to complete each level gets lost in the background due to the lack of contrast, for example. It's definitely a good concept for a gamaplay loop that lacks a lot of polish. Good luck with its development ÒwÓ