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Love to see real experimentation and risk-taking in a game jam, I feel like that's the best part of jamming. Others have mentioned that it's not super intuitive but that could be quickly solved without jam-constraints if you plan to revisit the idea with a bit more time and resources. Super cool concept! Your puzzle design is really great, looking forward to seeing where you take this idea

Thank you for the kind words. I agree that jams are great for experimentation.

Having talked with other jamers I plan to include some better explanations and rework some tutorial levels when the jam lockdown is over and I can patch the enemy movement bug that sometimes shifts/stacks enemies.