Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The game has some good level design, the main problem for me was that the perspective made it hard to tell where the character's position was, which was made worse when I got to the 3d levels.

(+1)

I totally agree, it's kind of a fundamental problem with the concept of this game and how it was made.

Because it was made in 3D with a fixed camera, there were going to be weird perspectives.

And the camera had to be fixed because if you had the camera move on the Y axis to keep the player in frame, then you would never be able to wrap around on the Y axis, unless you wanted to stop the camera movement at some point, but unless you build the level properly, could hurt readability of the level. (Though admittedly, this is an idea that I just came up with which actually wouldn't hurt the concept that much, just that it might have been more work to make levels for than I might have wanted to for a gamejam.) (But this concept could be more annoying in a bigger level that is moving the camera both on the Y and X axis) 

Additionally, if you had the camera move to specific spot at specific points in the level, this could also hurt readability. Since you would think you could wrap around when planning out where to go, and then suddenly the camera moves, throwing everything off. 

Though I think if I was to come back to this idea, I would probably have the camera follow the players Y axis to make it better to see, but still allow the player to wrap around the X and Z axis. Since I realized after making the levels just how little I really used the Y warping stuff. I did like some of it, especially what I did on level 3. But ultimately, probably would be a fine enough sacrifice for a more playable game.