Creative idea! I feel like the difficulty ramps up a little slowly though, having less time may help.
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That is interesting. We had in playtesting a lot of people who actually struggled, especially at later stages with the timer. We did not want to make it too difficult considering there are so many people with different skillsets out there. I tried to balance it in a way that its as accessible as possible. Funnily enough, some in person playtesters that I had managed to run down the timer entirely, so I was even worried that the timer might not be enough.
But overall, the ramp up is too slow. In hindsight, it should have been only 2 parcels initially, maybe 3 at later stages etc.