There was a run button?? Yeah that uh. That would have changed my experience quite a bit to have been made aware of, I was walking everywhere!
Viewing post in Scringlo Goes to Work jam comments
That’s unlucky, sorry about that! On Day 1 there is some text on the bottom of the screen informing you of this, but in hindsight the whole onboarding process for the controls (especially the run button) and gameplay loop is incredibly insufficient. Several comments we’ve gotten prove that you were not the only one who didn’t realize that there was a run button haha
In the post-jam update we plan to address this by having the first day (now Scringlo’s Training Day) have no timer and teach the controls much better! As well, we will detect if the player isn’t running for an extended amount of time and send them a reminder popup telling them how to run!
Do you think that these features, if implemented at the time you played, would have helped you realize that there is a run button?