Man, as a kid from the generation of having bare-bones Tiger Electronics games and even a Tamagotchi at some point, I love the presentation having a faux-handheld UI and miss this era a bunch. You even nailed the burn-in as its own decorative background which is very true to the design! I think the 4x5 tile design is just enough to convey a sense of strategy and direction, and enjoyed the idea of relying on branching paths caused by the crumbling blocks to convey a little bit of strategy and unpredictability. I liked being able to double-step crumbling blocks, although it wasn't always consistent and seemed to have a timing element. Fun mystical Egyptian theming added a lot of personality too. Really cool game and definitely a unique interpretation of the jam's theme!