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This is much of an early morning lethargy simulator as  it is playing with cereal, and I mean that in good way. The music and the pacing really nailed the "Why on Earth did I get out of bed?!" vibe . Your composer did a pretty damn good job. The cereal and milk physics was solid. I appreciated how there was more one could do with it than I originally assumed. (I initially thought that there was no way to drag a loop away from the edge of the bowl if you'd pushed it there.) I really appreciated the original art assets too, seems like that's a vanishingly rare thing in modern game dev. The biggest flaw was that I didn't really feel  sufficiently rewarded for clearing the stages, so I wasn't super motivated to finish the game. (I did finish two levels, for what it's worth).  That said, I still enjoyed how creative your vision was and felt that the execution was strong. 

All in all, this is a solid submission. 

Thank you for the detailed feedback! I'm also very impressed with Fynn's composing ;) I showed it to a few people and most didn't finish it, too... I agree a greater reward might help. And we should have playtested with outsiders, even for such a short gamejam... (a learning for next time)