That is very high praise, thank you! It was 48 hours for me because the jam ended on Monday so I had to go to work - had a nice sleepless night or two! Once the hex movement system was in place, a lot of things were able to be implemented quickly. It helps that it's a very asset-light game and the crappy sprites and MIDI music were easy to whip together. If you are looking to create a game like this, think about understanding and breaking RPGs down into their fundamental gameplay components and tackle them one at a time - for me it was cells, movement, tilesets, fog of war, health, enemy spawns, combat, then magic. That way, things don't seem so hard at any one step. Appreciate you trying the game!