That makes sense, I like and agree with the popup idea! I wonder though if a more elegant solution would be to detect if the player has not been running for more than 2 seconds in a 20 second window and then give them the popup then.
I do want players actively pressing the run button. In the post-jam update, with a new semi-toggle run system, they are going to be able to toggle running, but it will be disabled once they enter a minigame or stay still for a tiny bit. My goal has always been to make them feel like Scringlo as much as possible with the constant acceleration into high gear, but I don’t want to ruin the player experience by forcing that feeling in a way that annoys the player (which I think I did a little bit in the jam version given the numerous feedback we’ve gotten about people’s pinkies hurting lol).
I’ll implement that popup idea and tweak it around! And thank you so much for your in-depth feedback! Jams are always so fun to me for this specific reason, and we’ve never before gotten anywhere near such a large player pool to gather feedback from haha