Once I got going with the controls, I really enjoyed solving the puzzles. Add some sound fx, music, 3d polish, difficulty settings, and this can definitely start shaping up to be a mobile game! I would get rid of the recap of movement after completing a puzzle though.
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I appreciate the feedback. Definitely agree on the sound and music I just couldn't find any that felt right. Similar thing with the aesthetics, I knew it didn't look great when it was all just sharp edged squares and rounded out the corners and called it good for the scope of the jam, at least with my current capabilities. I am curious what 3D polish would look like to you in the context of this game though. I'm also curious what your full thoughts on the recap movement are. Was it too slow or something else entirely? Also on difficulty settings, I am trying to picture what those would be in practice. First thought that comes to my head is difficulty being tied to the grid size.