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(+1)

Wow, the desert level was brutal. One particular note from me: that one screen with the three leaves, it was rather unclear (at least initially) that the expected timing (for when I should touch them) was something like middle, right, left--I would have expected them to all go at a similar rate, or to all be done at the same time, but instead it was a bit of a mixture of both.

The floatiness of the controls made some of the platforming very difficult. But, I have to imagine that's intentional, with the water drop theme. And I can definitely appreciate wrangling some floaty controls. It was definitely satisfying to win. :)

I did appreciate that the water droplet saying the fire level would be easy was on point. It was easy. So, it was nice to see the gameplay & the story line up in that way.

I thought the spider web object was very clever.

All in all, a pretty tough platformer but on-point. I think the hand-drawn style is pretty neat.