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this is a very cohesive first project! my first jam game was a total mess of spaghetti code and confusion, so it's cool to see that you executed this game with such a clear vision.

i liked the main twist! we went for a similar concept of "same level, different each time". the levels were put together well, but i think there was a little too much backtracking over the course of the game. i wonder if, instead, the changes could be overlayed on top of a smaller play area, adding complexity and difficulty while remaining visually similar? i also think it would be cool to see an extra layer of mechanical challenge on top of the solid 2D platformer controls.

it's clear you put quite a lot of time into atmosphere and dialogue, which i haven't seen a lot of in this jam. i think it elevates the game! the glitches and ominous tone helped keep the game interesting and memorable. overall, this project shows a lot of proficiency in design and structure -- i would love to see you build on that in future games!! hope to see you next year 🫡🫡