Why did you increase the speed of the mace then though I told not to. Huh
Viewing post in Macey and Strudel jam comments
i realized it was too slow because i just mindlessly went to round 8 without placing down anything and realized i was barely paying attention. and i don't know your skill level or any results in regards to difficulty from any playtesting you might have done. which is why i figured to trust my intuition more. i think the only problem is that i increased it too much. probably would need to lower the max speed by 0.05 u/s per round. i know that doesn't seem like a lot but im certain it's pretty noticeable. the current is 0.31 u/s/round iirc.
Also i have no idea what the average skill level of the game jam rater is so i just thought my assumption that they were at the skill level where they can beat it after about 3 game-overs was fair. that they would, in that time, memorize the layout of the map enough (i don't think it's particularly large) in order to avoid the spikes or cover them up with the bridge, and figure out a route they can make that makes it easier to play through. maybe im wrong and 3 game overs is too much. actually it might be now that i think about it because its probably an overestimate of people's patience and too optimistic that they'd actually enjoy the game. ugh i don't know is it? i don't want to make the game easy but i also don't know how difficult something really is until i observe someone else playing it.
also we don't actually know how long it took for the players to beat the game, or if they even did in the first place; they just say it's difficult or point out some jankiness in the controls. which is fair but that would also be useful data.