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Thank you so much! Yeah, I think a lot of the difficulty comes from that the looping motion forces you out of your normal shmup instincts in terms of how you react to things. Like you have to be conscious of where you are in the loop when you go to, say, dodge a shot, because if you can dodge in the direction of the loop, you'll move further and faster, whereas if you fight the loop, you'll struggle and stay in place. It's like riding a backward bicycle. C: I appreciate the kind words on the page and presentation! I'm very happy with how they came out, and I'm glad everyone seems to enjoy the style. Your favorite game of the jam so far is a huge compliment! I am humbled. ♥

And thank you for the tip on SFXR! I haven't heard about that before, but I'm definitely going to grab it now and put it in my toolbox for future game projects! You're a boss, friend!