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(+1)

This feedback is beyond valuable to me. And helps to put into words some ideas I had. Someone commented about how they thought it was going to be like minecraft parkour, but it definitely was not. The level generation is expecting precision platforming, when the movement system is intended for breakneck speeds and quick gap crossing. My plan is to strip away most of the precision platforming for something more open.

I'm currently remaking the loop generation from the ground up and already fixed a lot of problems. Thank you so much for taking the time to leave such a thorough comment. It helps the process SO greatly!