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I get what you're saying, and I do agree! I just now figured out how to get it so that both monsters and items can show up randomly in predetermined spots. That was one of the huge ideas I wanted to get into this version but couldn't because of how bad my time management was.

And yes, I fully agree on the whole combat thing being an assumed idea to drive a player to play. The main reason why I put the monsters in there with how half-baked they are was simply to have SOMETHING that isn't just "walk through a room, look at it, then leave" over and over. The monsters just existing gives the player a sense of something rather than nothing. Remember I'm saying this with the understanding that they are really, really underdeveloped. I could have put some NPCs down there, and that might have been a better choice. But to me it would have still been the same issue as above, in my opinion.

Another thing you might find surprising. I actually spent a small amount of time on the monsters and the items. Most of my time was spent creating the dungeon maps, the randomness of it, and making the town. So its not like I didnt specificly focus on them, it was more of like "padding" in a story.

One thing I actually actively avoided was rigging the dice. I don't really have any good reason as to why I didn't; I just didn't want to. I felt like it wouldn't be fun, nor unique if I just rigged the dice, like what basically every game would probably do. That and I like the idea that the more exits a room has, the more often it would show up. Maybe I might rig the dice on a specific layer or something, but for the whole dungeon, that would defeat the whole "uniqueness" I'm aiming for.

And yeah, I did the same thing with my title. Though I would be both very surprised and very concerned if someone found out what it referenced (other than me, only one person knows and that's because I told them). Simply because it takes numerous leaps of logic to get to the end of it. Though I only did this because I'm genuinely shit at naming things and this was the only way I could name something. (A hint is that the name eventually leads to the idea of randomness.)

Again, thank you for your response and the time it took to craft it! I do genuinely appreciate it :3