Ahh a rhythmic game! Reminded me of the little time I played osu! I enjoy how to shape of the circles serve not only to make it feel more dynamic, but also to guide the player towards where to click next. As I was playing, I got the impression that the colors of the circles would dictate their timing, specially with the two red ones between purples, but then the other times when the reds appear they don't seem to follow the same timing, so I'm not sure if they have a global meaning or not. Anyway, really fun to play, really enjoyed this one!
Viewing post in Just Circles and Songs jam comments
Thanks for playing! I did some game 'research' and osu was definitely one of them. I'm a big cytus 2 fan so I liked the shapes they made with the bubbles. I'm glad you noticed how the bubbles directed the focus across the screen, that was my big goal. Interestingly, the colors DO dictate timing of a bubble to fully inflate in code, so I'll keep the fact you thought they were different in mind. If you have a chance, pointing out about what time you thought that would be helpful.
So, the rate at which they grow does seem to always be the same, but by timing what I meant was when within the song itself I should tap. The sections with purples and 2 reds shows what I had originally assumed well
🟣>wait 1 beat>🟣>wait 1 beat>🔴>wait half beat>🔴>wait half beat>🟣>wait 1 beat>🟣>wait 1 beat
So I assumed that purples told me to wait a full beat, and red told me to wait half a beat. But when the pattern changes to give you all reds, the interval between them is 1 beat again, this is what got me confused.
On the other hand, it is clear that each color does take a fixed time to go from spawning to blinking white, such as the greens being the really quick ones. It's just that I thought the colors were informing me of the timing of the music, and not of the circles themselves.
edit: I did mention Osu, but I'm much more of a pump it up player myself, so I'm less used to the notes telling you anything other than their timing (and which button to press, in pump it up's case)
Really good observation. Design wise, they definitely could be synced up with the timing of the music, that would make sense. I think how they end up now is more a feel of contrast between sounds - a big button for a distinct pitch, volume, or buildup note. I'll look into Pump it Up for reference, thanks.