Okay, thanks for clearing that up. Unfortunately, I don’t make the game for Android (I don’t know how to code for Android or iOS), I only develop it for PC and Mac. So if you’ve played it on Android, it means you’ve used a port made by someone else—and any bugs you’re seeing are on their side, not mine, since it runs fine on PC and Mac. I think the best fix would be to reach out to the person who made the port and ask them to sort that out. Either way, I’d love for you to try the game on PC or Mac to avoid those issues in the future. Thanks so much for supporting my game—much love