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Actually, the text box in the upper left corner can be hidden. During the final UI debugging, I changed the layer, which led to the problem that the exclamation mark button couldn't add events when clicked. So there is no effect when clicking in the game. The text is a bit complicated, and it can be a bit strenuous to play. The character controlled by the player is actually the protagonist's second personality. The guiding prompt text is the inner monologue of the second personality, while the NPC is a character who wants to prevent the second personality from replacing the protagonist. The one that rushes in at the end is the abstract version of the second personality. Hahaha