Graphics: 2 - TREES. SO MANY TREES.
The random dungeon drove me nuts cause it was like staring into an abyss of green. I'm not sure if I can think of anything else to say, haha.
Sound: 2 - Nothing particularly of note, but the generic RTP field music is a perfect idle grindy game like this.
Story: 2 - There's no real story following the intro, and no one talks, either. I'm not gonna batter you on this point, though, since this clearly wasn't the focus, so I'll leave the score like this.
Comedy: 2 - There's a campy Bad Dudes reference, but the line is awkward. I'm not sure if there is anything else that would really qualify as comedy.
Gameplay: 1 - There's a lot I didn't like, but thankfully a lot of it is also easy to fix were you to expand this. Some of them were already said I'm sure, but the following is what I thought while playing:
The appearance rate of tokens was too low. For a grindy game like this, the option to speed up the animations or skip them is heavily advised, as the combat is pretty sluggish. The miss rate on physical attacks is frustratingly high, sometimes Kasey had to almost all of the DPS herself. To a degree it's expected that that random dungeons have dead ends, but there's an enormous amount of them, and none of them have loot so it mostly just feels bad. Speaking of loot, where is it!? I want loot in my vibes-based grindy dungeon game.
Overall: 2 - It's definitely unfinished and the gameplay is rough but I don't think it's a bad idea necessarily. For games like this it's best to generously provide the player with large quantities of dopamine. Loot, cool monsters, secrets, even bonus scenes or whatever if you decide to have a more character-driven focus. Working those kinds of things would help make this game enjoyable.