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I'm glad I played this game. A fun, spooky ol' time. It's not without issues though.

The presentation was very good overall. While I liked the character portraits (Sheriff Lahey wears sunglasses 24/7 that's hilarious) and general environment art, the actual character sprites bear so much of a resemblance to the ones from Mother 3 it's distracting. I also think that the monster wasn't threatening enough in certain scenes. Whenever it's shown it's just some faceless sprite. I don't tend to like full-screen jump scares, but I feel we at least need to get one good look at this thing to understand why it's so threatening.

The game played fairly smoothly, movement felt pretty great even though sometimes the game wouldn't inspect the thing I though it would, but the puzzles were the real kicker for me.

Take the first real puzzle in the game; entering Lisa's house. The door's locked and you need a key. OK, I find this suspicious patch of dirt underneath the garden gnome which I can't dig up with my bare hands (Rachel's paid to investigate crime scenes you'd think that getting some mud on her hands wouldn't be too much hassle but whatever) and I immediately think "shovel". Guess where it is? In a tiny corner of the map way too dark to notice without the flashlight!

There's quite a few moments like this where I was having trouble finding things. The part where you have to answer the telephone is particularly annoying. The ringtone is just a flat sound with no positional audio or visual cue and plays on a constant loop until you find it. And when you do find it, it's in the washroom. The washroom! Because we all get lonely when washing our clothes...? Whenever I got stuck I just ended up checking each room of the house in sequence, which took way too long and I ended checking some rooms twice or missing certain doors. The game could really use a map.

The one puzzle I did like was the combination safe. When I saw all these old VHS tapes with knock-off brand film titles on them, I was sat there thinking "that's lame", but then the note on the safe mentions the films and I managed to remember them all and felt kinda smart. The safe doesn't indicate you can type in letters though, which got me a tiny bit stuck after trying to translate the initials into their alphabetical index (A = 1, B = 2 and so-on which would be the cooler solution in my opinion) but I got there pretty quickly.

The sound was surprisingly good, for just 10 days we get a whole score with build-ups pay offs, and even a leitmotif I noticed in one track. There was this especially cool effect where the ghost is breathing and it sounds like it's right next to you, and I don't know why but I kind of felt it beyond just hearing the sound? That's worth a mention.

I'm not sure I understand the ending though. Did Lisa really kill herself? What was the deal with that ghost at the end? I hear there's a true ending you get by not taking the gun, but I don't want to listen to that telephone for another second.

Good luck to you guys and thanks for making this game play in my web browser. Always appreciated as someone who mostly plays games on Linux. I hope to see more games from you in the future.

P.S. Making the player walk through a corridor and rewatch three unskippable cutscenes after death is dumb and you should remove it. We have game over screens for a reason!