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(+1)

The distance fade makes a lot of sense, looks great with the dithering and the skybox! 

I haven't yet tried Godot for larger projects but I could definitively see how it would be harder to use for that, I know as a programmer that I'm really not sure yet when it comes to best practices around structuring things when the codebase gets larger. I also haven't touched shaders much before this jam but that does sound quite annoying.