Unfortunately I couldn't play past the 7th level, even the fix in the description didn't seem to work, so I'll just review what I did play:
I liked the concept of the game a lot! I could see the idea was getting more and more complex as the levels went and you had to start carefully planning how you'd make your moves & chain them together at the mercy of the metronome, that was where the fun really began. Again, no clue if this is what happens but I could see the move chaining becoming really interesting if each move just directly overrode your current velocity, making things snappy. Though I do think a bigger camera would be nice for the more complex levels.
Aside from that, art is really nice too! The mechanical color palette with a tinge of life is really what sells it to me. And I like how the moves you make add a beat to the background track.