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Unfortunately I couldn't play past the 7th level, even the fix in the description didn't seem to work, so I'll just review what I did play:

I liked the concept of the game a lot! I could see the idea was getting more and more complex as the levels went and you had to start carefully planning how you'd make your moves & chain them together at the mercy of the metronome, that was where the fun really began. Again, no clue if this is what happens but I could see the move chaining becoming really interesting if each move just directly overrode your current velocity, making things snappy. Though I do think a bigger camera would be nice for the more complex levels.

Aside from that, art is really nice too! The mechanical color palette with a tinge of life is really what sells it to me. And I like how the moves you make add a beat to the background track.

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Thank you so much, and so sorry for the bug, we already have this fixed and we are eager to post the update when the rating phase as finished.

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Thanks for all of the feedback, it's really appreciated!

May you explain your attempt at level 7 so I can try to understand your situation, since the fix is supposed to work universally? This may allow me to write down a second fix!

Anyhow, the camera idea is indeed true, in addition to the maps!

Edit: I added a better description of the fix (I specified that you have to use the DEBUG key 7 twice only after the gravity ability is played -> then, the player needs to wait for the second gravity to send them down and die to the lasers -> (dying at 180°))

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I tried to follow the instructions exactly, I put the gravity action on, and went over to the left corner. Just before getting impaled I pressed 7 twice which seemed to flip gravity by 180 degrees, and then I waited for the death animation to finish. Tried to jump afterward, didn't work. I fiddled around a bit with which beat to put the gravity action on, and the other debug commands, to no avail.

PS: While I'm here, I'd like to add that I hope that if there's a post-jam update, the death animation is less buggy, since rn it can cause the beats to immediately start playing, before you even respawn.

Thank you for this quick follow-up!!

I think this was my mistake : I did not explain precisely that you should be only executing the ROTATION ability twice only AFTER the gravity was played -> therefore, you should have died to the lasers rather than the spikes! Sorry!

We noted your suggestion for the death animation!

I'm sorry for the issues all of this has caused, thank you for your patience!

Here's a quick guide :