I’m glad to hear that you enjoyed the game! We’re currently putting together a post-jam patch for the game that rounds out a lot of the rough corners; is there anything in specific that you’d like to see in that update? I’m just curious on what specifically you’re referring to when you say “needed more time overall”! (we genuinely want to polish this game haha)
Viewing post in Scringlo Goes to Work jam comments
Ah I gotcha, I originally misunderstood, sorry! Yeah the timing is intended to be tough to test your organization, memorization, and map routing capabilities. I think what would help a lot is a slower Day 1, as the game kind of just throws you straight into the timer chaos. Would you agree?
For a post-jam update our current plan is to turn Day 1 into Scringlo’s Training Day, where there is no timer and all instructions are taught at once. Im hoping that such a change makes the timer easier to assimilate to come Day 2 and onward!
Hey, me again! After discussing this issue with some other commenters, I am wondering if you were aware of the run button existing. I’m trying to further investigate why some people are having issues with the time limits (as I truly did think the difficulty curve was good), and I’ve discovered that the onboarding for the controls (specifically the run button) is sometimes insufficient. While running, you should be able to accomplish the time requirement moderately easily!
If this is not the case though, please let me know that too, and I will further investigate editing the time limits for the post-jam update!