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(+1)

a lot of content packed into a game that takes the loop theme and impliments it so well. nice visuals also.  and might I ask was the second level inspired by the classic arcade game zooma?

(+1)

Yeah, when thinking about which animal could represent the act of eating, everyone immediately associated the frog with Zuma. So we reworked the core mechanic to better fit our game — and instead of spitting, we made it about devouring.