Cool game! I really like the 2.5D art style you're going for, it really suits the game with its mysterious narrative. I beat the game around 7 times over before throwing in the towel - not sure if I accidently quit just before something changed, but I think maybe that's how the game wants me to feel? The combat is cool - the player's sword and animations remind me of something right out of old school RuneScape - I had a few issues with the combat at first until I realised that my range was a lot greater than I first thought. I think some sort of attack indicator and blocking mechanic would really push this to the next level.