I quite like the concept! I feel like the egg was very underpowered, but I guess it's an egg. Good job on the animations. The music got a little repetitive after a bit, maybe adding some variation might help.
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Yeah, but the thing is, at least with the current level design, that hurts more than it helps. Especially since inertia is so high and slowing down takes so long. I pretty much always died immediately as an egg. I think having a high-speed character feel equally strong as the other two could work, but would probably need some more deliberate level design.