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(+3)

Some interesting mechanics that could really shine with more time to polish the game. Due to the emphasis on going fast it would really help to add some 'coyote time' to make the platforming a little more forgiving for quick movements.

But overall a charming little metroidvania, and considering it was made in 4 days, that's some good work.

Yeah, that’s one of the things we just didn’t have time to implement. Probably should’ve started working on it earlier :)

 Thanks for the feedback!