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I really liked this! I felt like I knew what to expect after the first 10 minutes of gameplay, but I was wrong! I'm really glad about that - making a pattern then subverting it once the player catches on really added to the sense of tension. I love that you gave the AI more character than just "something that wants to kill the player". There was enough worldbuilding to give an idea of what was going on, but still enough "unknowns" to give the player room for their own interpretations and questions.