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Wow, this is an incredible game with a lot of potential!

At first I thought "here we go, just another time loop game," but the mechanic of the green zones combined with duplication of objects makes the game feel truly unique. The puzzle design is amazing, they don't have very many moving parts, but they still require the player to think critically. Also, they aren't just a tedious, complicated slog, they actually explore the implications of the mechanics you've created. meaning each level has a good ah-ha moment, where instead of thinking "I finally figured it out after trying a bunch of random things," the player thinks "I finally understand," which is exactly what you want from a puzzle game.

My biggest critique of the game design, is why does time need to reset automatically? If instead of framing it as a curse you instead framed it as a power, allowing the player to loop time at any moment, I don't think it would actually change how the puzzles work, and it would have the benefits of allowing the player to actually plan stuff out without being interrupted by a slow cutscene every ten seconds, and it would remove that bad feeling of being super close to walking out the exit door, but suddenly being looped back and having to do it again.

Aside from that, a couple quality-of-life improvements would go a long way, like allowing the player to simply walk onto a button instead of having to jump, or increasing the contrast between the background and actual walls.

Overall, it's a very fun experience with great pacing; I wish there were even more levels that introduced more mechanics. Great job!

Thank you for your great feedback. If I ever continue working on this game, I will definitely implement your suggestions.