first off: how bout a trigger warning if you're gonna hit me in the feels so hard!
but seriously, i loved how the emotion - which are good - included ones like: anger, disgust, shame, embarrassment, you know the "negative" or "bad" emotions. because there's no such thing. emotions are things that exist, that we need to embrace, accept, and understand about ourselves. but that you distinguished that from intrusive thoughts, such as "i'm not good enough", which are often confused with those emotions. that's a very highly emotionally intelligent approach to emotions, and i love to see it. it's not often you see these things grouped in this way - which i would say is the "correct" way, and a way that makes me want to continue engaging with the source material/creator. this was lovely.
also, the gameplay was actually quite fun. at first i thought it would be too finicky, but it felt quite good and easy to anticipate if i could get past, or not, the things i wanted to catch/avoid. good job!