My biggest problem probably was the fact that jumping felt inconsistent. like i pressed space bar and it just sometimes didnt jump. if that would be fixed it would be way better
yes. that is on the list. I used a raycast to detect the ground - which i do in a lot of games. but for some reason, it doesn't work here. you can jump multiple times in the air, and sometimes not on the ground... i even working code in from another project, and it didn't work here....
i'm not kidding - this project is absolutely cursed.