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(+1)

The concept of this mechanic is solid, even though the controls here are a bit rough on the edges. The visuals are simple but get the job done. 

I almost got to the ending, but the last challenge was pretty difficult. I loved the stairs one though. Very well thought, easy to understand, and fun to perform.

A few constructive feedback points, if I may:

- A dashed trajectory of the recorded movement would be great to predict what's going to happen. It could be just for the first movement repetition, as to not trivialize the game, but it would greatly improve the first steps of the game IMO.

- When you die, your previously recorded trajectory is deleted. I think it should be kept. Sometimes I got the perfect setup, but ended up playing it a little early and went straight to the spikes.

- I know time is of the essence during game jams, but a few CC0 sounds could make the experience a lot more lively.

- Sometimes you get stuck into the "non-walkable" zone. Another way to solve this would be teleporting the player back if you don't move for x amount of time while in the non-walkable zone. The R key is a saviour, though.

Keep doing game dev! This game was fun!

Thanks for all the feedback!