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A jam submission

Zero HoursView game page

Submitted by Gvt_22 — 6 hours, 52 minutes before the deadline
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Zero Hours's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#19292.8433.091
Creativity#39253.2613.545
Audio#53102.4252.636
Artwork#59152.5092.727
Enjoyment#65402.2582.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is stuck in a repeating cycle where time resets every time they fail. The bomb always returns, the voice of the Devil always mocks, and the puzzle must be solved again — perfectly, and in order. The experience captures the tension of living the same moment over and over, with slight variations each time as the player learns, remembers, and advances. The loop isn’t just a gameplay feature — it’s the core identity of the game.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Gvt22

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Comments

Submitted(+1)

A pretty unique entry in the jam! Great job!

Developer

Thanks so much! That means a lot

Submitted(+1)

I loved the concept and I could complete some of the puzzles. Unfortunately, there was an issue with some of the fonts being too small to read, making some puzzles impossible. If it was tidied up a bit, I think you would be onto a banger though!

Developer

Thanks for the deep dive! I’ll fix the embed/font glitches, riddles, and audio quirks. Appreciate you sticking with it!

Submitted(+1)

Loved your game. Even got one word right.

Developer

That means a lot, thank you! Glad you had fun

Submitted(+1)

Pretty interesting idea and well executed love it!

Developer(+1)

Thank you! Really glad you enjoyed it

Submitted(+1)

Would you mind checking out my Game too?

Submitted(+1)

Congrats on the submission! The concept was pretty unique and I think it could well have been explored, however the embed size combined with the chosen font really made the game suffer. 

I don't know if there is a way to retrieve the riddle again after seeing it, but I could find no obvious way to, and it was a hard search in amongst the pixels. The guitar jangle at the beginning was barely audible, and my headphones were at max, and it was odd how it was in the right channel only.

I think a quick playtest on Itch may have caught the embed size issue first-hand and made the game much more playable (and probably enjoyable too). But the game does work, which is more than can be said for some, so well done for getting something up to rate!

Developer

Really appreciate the deep dive! Totally agree on the embed/font issues — lesson learned for next time. The riddle and audio quirks are on my fix list. Thanks for sticking with it and for the kind words at the end

Submitted(+1)

No worries. I think it is the role of players and developers to fairly critique and praise games; the benefit is circular.

Good to hear there will be a "next time" though, and always remember that many successful devs started with a whole load of janky, incomplete, busted ideas to acquire the skills they needed to be successful...

Best of luck and enjoy!

Submitted(+1)

i like the poetic meaning of the game but i keep losing :( 

Developer

Glad the meaning came through! It’s definitely tough — each loss is part of the story. Hope you crack the loop soon