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I think this idea could really be stepped up by providing more insentive to use the loop mechanic. Maybe enemies that don't take damage from the front or higher damage for lopped bullets?

Thank you for your feedback ! My original idea was that we could have enemies behind vantage points or a place where you cannot directly shoot them. And the only way to damage them is by the looping mechanic where you shoot behind yourself and then it hits the enemies from behind. That's what the original idea work, but due to time constraints and overall busyness in my life, I could not devote as much time as I wanted to this game jam, but I will keep at it!