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Classic heist premise for an adventure; a swashbuckling caper sounds like Appendix N to me. It seems like the map rooms may be missing labels to correspond to their descriptions, but I was mostly able to intuit where everything was. Personally, I would have also retained vertical continuity of the introduction and the Part One sections to reinforce the three column layout. Otherwise, there's a good spread of buttons and levers for the party even in such a small area. Thanks for sharing.