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(+2)

I'm always a sucker for "tutorial is part of start menu" aspect of the game design, so kudos for that one.

Parts that could be potentially improved on is the ability to rotate characters if they have been flipped upside down ( e.g. manually rotate character with scroll wheel or arrow keys if I have the character selected cause it can get disorienting after a few tries) but it's not a huge problem thanks to the "Reset" button being an option.

It was also sad to see the "no bracelet means no repulsion" aspect disappear towards the last few puzzles. It would've been nice if the final puzzle integrated all mechanics. Alternatively, if not having a bracelet is meant to make the puzzle easier rather than harder, start with not all characters having bracelets then scaling up to indicate the difficulty scaling instead of introducing it mid game.

All in all, a solid puzzle game with vibrant aesthetics! Soundtrack supported the aesthetic and good use of SFX/VFX for gameplay feedback! Well done!