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(+2)

As a fan of Tower Defense games, I really enjoyed this one. The start felt a little slow and mostly consisted of waiting for the car to reach the finish, but then it started ramping up and became a great challenge. As a game jam game, it was really good.

Some changes I would make:

  • Upgrades should increase the sell value of the tower.
  • The towers seem to target cars that haven't gone through the start line yet, instead of cars nearing the finish.
  • Maybe stopping a car could award some money too? This would give the player something to do while waiting for the round to finish.

Some QOL changes I would appreciate as a player:

  • A basic health indicator above the cars.
  • Hovering over a tower could show its reach.

But overall I really liked it! I got to round 35 before one of the speedy cars managed to slip through the finish line right before my racer. :D