Ooh I love the idea and the voice acting is a nice touch! There are quite a few things that need to be polished, but I think this has potential, so I'm gonna complain a bit about what I felt didn't work:
- It can be pretty hard to distinguish what is eatable and what not, maybe adding color-coded outlines or something might help?
- The first time I got larger, a cutscene started playing and I died bumping into a wall because I couldn't figure out what was happening. Maybe stop or at least severely slow down time during those parts?
- I never once even saw the first boss, somehow defeated it with bullets.
- For the second boss, in spite of playing super badly, I never felt in any danger of dying ... until I got pushed off the side of the board and kept bumping into something I couldn't see (the boundary probably?)
But yeah, as I said, I think this has potential. Would be interested to see where this could go.