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Thank you! Yeah, that part of the design was for sure a bit of a struggle. We didn't want to force the player to go fast by having a super low required lap time as that would just make you instantly lose if you made a single mistake, so we ended up going for encouraging playing faster through the score system instead. We probably could have lowered the allowed time slightly though, but we didn't really have time to playtest all the levels enough for that unfortunately!