I feared I wouldn't be able to get into this one at first, because the vehicle isn't quite manoeuvrable, but it totally is the point : the faster you go, the more agile you are (if such a thing is possible !), and the layout of the room is designed to put some obstacles in your way. It would have been nice to have some HUD that would show you how many ghosts you captured in real time. But when you complete a loop and see your catch vanish in tiny particles, this feels so satisfying ^^