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Overall: ★★★★☆


Creativity ★★★★☆

This game is beyond creative (or proll better say "Artistic")  but taking down a star as I believe the Loop theme isn't that strong here. As for the atmosphere, !wow! disturbing as hell

Enjoyment ★★★☆☆

Here I will focus on mechanical part as overall I really enjoyed the game, it was despite mechanics most of the time:D

- Battle system felt reeeaally slow and not require concentration nor strategy. Would prefer it go deeper into direction of fast paced bullet hell, where you endlessly adapt to changing jellyfish arsenal you have at the current moment

- Starting again and again from the base form each battle felt boring for me

- Boss design is quite basic. Loved in later level that there started to appear bullet patterns that were quite hard to dodge, but probably expected something like this from the start

- Would love to see multi enemy battles as I think the game would benefit from multiple points of danger on the screen

Narrative ★★★★☆

It exists in this game and grotesque is the least I could say. The whole atmosphere works well for this game and makes emerged into this wacky world. I think with more time put into polish and enemy design this could be a game that talks with player only through boss mechanics and would do it really well.

Artwork ★★★★☆

Art is probably one of things that makes this game standout. Art itself is gorgeous, but there are some points that I think could be improved:

- Attacks are readable, but colliders used for OnHit sometimes feel off

- I think for this style of a game UI indication of hp/energy should be incorporated into sprites themselves as abstract indication breaks the immersion a bit (though I think in game indication was done beautifully)

Audio ★★★★★

I don't know how, but it just works, I think sound is probably the one thing giving that Atmosphere I cannot stop writing of to this game