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This game was such a fun twist on the incremental game genre! The artwork was incredibly charming, and I loved the chicken puns. I spent so much longer than I intended playing this game because I just wanted more chickens, always. It did take me a little while to figure out how everything worked at the beginning, though.

A few small things that did affect my enjoyment somewhat: It was a bit annoying that I could accidentally have roosters do nothing since they cluck by default. (Hillarious, though!) Also, once I filled up my lines with for loops, I couldn't switch or rearrange them without selling one, because they can't be dragged on top of each other. Part of me did also wish there was some way to more fully automate, though I'm not sure how that could actually be accomplished.

Overall, a really enjoyable game that fully stole two hours of sleep from me because I didn't want to stop playing, haha!

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Thank you! A colleague suggested that it might be better to not have the numbers decrease from inventory and when you drag into the loop, but instead throw an error if there aren't any remaining to perform an action on. That way the same logic can stay on the board and be automated till you run out of resources. That's one way to approach this (if it was expanded).

Clucking was supposed to be pretty important but the lack of balance (since it's very easy to kind of upgrade the processor and never worry about clucks being a restriction) took away its importance mostly hahah. Generating clucks within loops would give extra resources for actions further down the line, but at 1 action/space cost. The roosters generate more clucks than the chickens.

Thank you for the kind words!