I think it's there's a good game in here, but without any direction it feels like going in circles (which is the point I suppose) but if there was an indication of what dialogue was already used or not used or at least a hint system it would feel a bit better than wandering aimlessly through dialogue boxes. It's got a decent polish and a good atmosphere but I didn't have the patience to finish the whole game because of the long amount of just going through the same dialogue over and over without knowing what could change anything. The mystery stopped being interesting after the tenth time you've read the dialogue to be honest, cool idea but could have had better execution.